Yapbox

What year were you born?

We ask everyone this once.

Are you sure?

Creations

Your look

Drag to turn it.

    Hinge motor

    For the hinges you make next.

    one way · back

    0° is where it is when the motor goes on; the first key turns it toward the second number (up, for a lid). Let go and it holds where it is.

    Report

    What is wrong?

    Wheel settings

    Wheels need no keys: sit in a seat on what they are on, then W and S drive and A and D steer (the front ones steer by themselves).

    forward · back

    Your other wheels' keys may be used again: one key drives them all.

    Create a world

    World settings

    Family: drawings stay fit for children. Mature: anything goes, for players 16 and older only.

    How everything is drawn, for everyone here.

    Rockets and bombs blow things apart. Off, they just puff.

    How far one explosion (or fire breath) reaches.

    How often each player can ask for a new drawing.

    Shots and abilities can freeze, float, push or shrink other players. Shields and held shields block them.

    The longest any effect on a player lasts.

    Things fall, tumble and can be thrown with the physics gun (C or the mouse wheel). Off, everything stays where it is put.

    The physics gun may move other players’ things and the scenery. Off, only your own.

    A window (or a potion) broken by a shot or a blow is whole again a minute later. Off, it stays broken.

    Combat

    Off unless the host turns it on.

    Everyone has 100 health, shown on screen. At 0 you drop, and come back at the start 3 s later with what you had. Creatures can be defeated, and ones that attack hurt players.

    Players’ shots, blasts and swings hurt each other. Needs Health.

    How much every hit hurts.

    Game mode

    Sandbox: build whatever you like.

    Build battle

    Everyone gets a plot in a ring, builds to the theme, then you all tour the plots and rate them. Everything made here comes back when the battle ends.

    Waves

    Enemies come in waves from purple markers round you: walkers, then runners, a boss every fifth wave, tougher each time. 20 s to build and draw between waves. Ends when everyone is down at once. Health is turned on for it.